| Gamecube System Stats |
| MPU ("Micro Processing Unit") Custom IBM Power PC "Gekko" Manufacturing Process 0.18 micron IBM Copper Wire Technology Clock Frequency 485 MHz CPU Capacity 1125 Dmips (Dhrystone 2.1) Internal Data Precision 32-bit Integer & 64-bit Floating-point External Bus 1.3 GB/second peak bandwidth 32-bit address space 64-bit data bus 162 MHz clock Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) System LSI Custom ATI/Nintendo "Flipper" Manufacturing Process 0.18 micron NEC Embedded DRAM Process Clock Frequency 162 MHz Embedded Frame Buffer Approx. 2 MB Sustainable Latency: 6.2ns (1T-SRAM) Embedded Texture Cache Approx. 1 MB Sustainable Latency: 6.2 ns (1T-SRAM) Texture Read Bandwidth 10.4 GB/second (Peak) Main Memory Bandwidth 2.6 GB/second (Peak) Pixel Depth 24-bit Color, 24-bit Z Buffer Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC) Real-time Decompression of Display List, HW 3-line Deflickering filter |